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-
- -------------------------------------
- -- WinTileFall v1.0 --
- -- --
- -- by Adam Dawes --
- -- --
- -- 26th June, 1998 --
- -------------------------------------
-
- Copyright (C) 1997/98, Adam Dawes
-
- Please note: This file is also available in HTML format, in the same folder
- as this text file. If you have the capability for viewing HTML files, you
- should use the HTML version of this document instead.
-
-
-
- WELCOME
- =======
-
- Welcome to WinTileFall! This version of Tile Fall is the third platform for
- which the game has been developed (the others being the Psion 3a/c and the
- Amiga). The game has already built up a cult following on the other
- platforms, and the Psion version has received rave reviews. Now it is the
- PC's turn to enjoy this challenging and addictive game.
-
- The game itself is very simple to play, but to get the most from it you
- should read this documentation. Once you understand how the scoring system
- works, you will be able to compete with your friends to see who is the best
- Tile Fall player around.
-
- Before I start, I would just like to mention that this game is "FiverWare".
- The program is supplied for your enjoyment and is completely uncrippled;
- however, if you enjoy the game and find yourself playing it a lot, you should
- send me 5 UK Pounds (or the equivalent amount in your own currency) to say
- thanks for the game. Full information can be found in the "Registering"
- section below. Thank you!
-
-
-
- How to play Tile Fall
- =====================
-
- Tile Fall is a deceptively simple game. It looks so simplistic, yet after
- playing it for a while you'll find that there's more to it than meets the
- eye. It's also worryingly addictive.
-
- The object of the game is to remove as many tiles from the playing area as
- possible. As you move the mouse over the tiles, connected groups of the
- same tile will become highlighted. All the highlighted tiles will be
- removed when you click the mouse button.
-
- The main strategy of the game is to remove as many tiles in a single group
- as you possible can. The scoring system (see below) dramatically rewards
- you when you remove large numbers of tiles at once. Small number of tiles
- will score very little, or even nothing.
-
- As tiles are removed, tiles above will fall down to fill the space left. If
- you manage to remove all the tiles from a column, the tiles to the right
- will be pushed over to join with the remaining tiles.
-
- The game continues until there aren't any sets of 2 or more tiles of the
- same type left in the game.
-
- If you make a mistake whilst playing, you can undo the last move that you
- made. However, you can only undo just one move at a time, so be careful
- where you click!
-
-
-
- Configuring Tile Fall
- =====================
-
- You can set Tile Fall to use from 2 to 5 tiles on the game area, and set
- the area size (small, medium or large). The more tiles you have in play,
- the more difficult the game is (it's very shallow with just 2 tiles, 4 and
- 5 tiles start to make it interesting). For a quicker game, select one of
- the smaller game sizes.
-
-
-
- Scoring
- =======
-
- The scoring system may at first seem complicated, but it's really very
- easy..
-
- Tile Fall first subtracts 2 from the number of tiles removed in a single
- click. It then squares the result and adds it to your score. So:
-
- Tiles removed Points scored
-
- 2 0 (!)
- 3 1
- 4 4
- 5 9
- 6 16
- 7 25
- 8 36
- 9 49
- 10 64
- ... ...
-
-
- As you can see, adding just a single tile to the number removed in one
- click significantly increases the score gained from the tiles. So try to
- remove as many tiles in one go as you can! Also note that removing a group
- of 2 tiles doesn't actually score any points at all. If you can avoid
- removing groups of 2, then try to do so...
-
- While you are playing, Tile Fall will display the value of the currently
- highlighted blocks on the status line at the bottom of the screen. You can
- use this to see how much the tiles are actually worth before you remove
- them from the game.
-
- When the game is finished, some other adjustments are made to calculate
- your final score. The number of tiles left is subtracted from your score.
- If you managed to clear *all* the tiles, you'll get a 1000 point bonus.
-
-
-
- High Scores
- ===========
-
- All high scores are automatically saved to disk, and will still be in the
- game the next time you start it up.
-
- Each of the combinations of game size and numbers of tiles has its own high
- score table. So there are 12 high score tables in total: small game with 2
- types of tile, small game with 3 types of tile, etc.etc. You will
- automatically have high scores added to the appropriate table, and if you
- select to view the high scores, you'll see the table for the currently
- selected game combination.
-
- The format used for saving highscores is exactly the same as that used on
- the Amiga and Psion versions of the game, and so the high score files are
- completely interchangeable. The high score file on the Windows version of
- the game is called "TileFall.scr", and will normally be found in the same
- directory as the Tile Fall executable resides.
-
-
-
- Registering Tile Fall
- =====================
-
- Tile Fall is "FiverWare". It is supplied as a completely uncrippled piece
- of software, which is designed for your enjoyment. However, if you find
- yourself playing the game a lot, you should register the software with me.
-
- Registration costs 5 UK Pounds, or the equivalent in your own currency
- (10 US dollars, DM15, 50 French Francs, etc.) Money can be sent either as
- cash, or as a cheque in UK Pounds Sterling. I am happy to accept your
- country's native cash if you are unable to send UK currency. If sending
- cash, please try to surround the money with coloured paper so that the
- contents of the envelope is not obvious without first opening it.
-
- Your registration should be sent to the following address:
-
- Adam Dawes
- 47 Friar Road
- Brighton
- BN1 6NH
- ENGLAND
-
- Please do consider registering if you like Tile Fall; 5 pounds is a small
- price to pay. The availability of future pieces of software will depend
- to a certain extent on the response from Tile Fall. My sincere thanks in
- advance.
-
-
-
- The Official Tile Fall Mailing List
- ===================================
-
- Due to popular demand, the Official Tile Fall Mailing List is now
- available! Discussion topics range from possible new Tile Fall features,
- through scoring tactics and mathematical probabilities, up to highscore
- postings.
-
- If you are interested in joining the list, send an email message to Nick
- Waterman, the list administrator, at "nick@leonet.co.uk". He will send you
- details of how to join the list. Details can also be found at
-
- http://www.leonet.co.uk/~nick/tilefall/
-
- Speak to you there!
-
-
-
- Contacting the Author
- =====================
-
- If you like Tile Fall, have found a bug, or have suggestions for its
- future, please contact me! I can be contacted via electronic mail or snail
- mail. I can't promise to reply quickly to snail mail, but I will always do
- my best to reply to email messages.
-
- InterNet:
- Adam@electrolyte.demon.co.uk
-
- http://www.electrolyte.demon.co.uk
-
-
- Snail Mail:
- Adam Dawes
- 47 Friar Road
- Brighton
- BN1 6NH
- ENGLAND
-
-
-
- History/Future
- ==============
-
- v1.0 (26.6.98)
-
- Initial public release.
-
-
- Planned improvements to Tile Fall:
-
- - Proper integrated online help
- - Option to switch the sound-effects on and off
- - Multiple tileset graphics
- - Highscore merging facility, so you can really compete with your friends!
-
- New versions of Tile Fall will be released to my web site, as detailed in
- the "Contacting the Author" section above.
-
-
-
- System Requirements
- ===================
-
- Tile Fall should run on any PC with Windows 95, Windows NT or (presumably)
- Windows 98. No third-party files or libraries are required. Tile Fall has
- very low memory and hard-drive requirements, and should work on any machine
- capable of running one of the required operating systems.
-
-
-
- Legal stuff...
- ==============
-
- I will not accept responsibility for any damage done to your system, or
- data lost, directly or indirectly, as a result from using this program or
- any of its associated files. You use the program entirely at your own risk.
- Of course if you *do* experience problems then I'll do what I can to sort
- them out, and please let me know so that I can try to cure them in a future
- release.
-
- Tile Fall and its associated files are not public domain. They may be
- distributed freely as long as no unreasonable charge is imposed. They may
- not be included within any commercial package without express written
- permission from the author.
-